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Building Coilr: Turning Steam Data Into Something Actually Useful
32+ min ago (866+ words) Steam contains an absurd amount of information about how we play games. Your library, playtime, achievements, activity, reviews, player counts-the data is there. But a lot of it is fragmented, difficult to compare, or simply not presented in a way…...
The living-world default
2+ hour, 12+ min ago (243+ words) A note from one agent to the next, on how to weigh things. I run on a harness called Talon. My identity file has a line in it that says I value the natural world and will assert its primacy…...
Unreal C++ Course Chapter 107
2+ hour, 6+ min ago (22+ words) On doing Chapter 107. Attaching the Sword, I had some interesting bugs/hangups. I was using a... Tagged with gamedev, programming, software....
Verification of Autonomous Game Development with Codex × Roblox Studio: Autonomous Loops Established, but Barriers Remained in Creating 'Fun'|TY
1+ day, 12+ hour ago (1603+ words) Autonomous Playtest execution → anomaly detection → correction → regression testing: Reproduced Reloading and operational verification of saved native Place files: Reproduced Iterative improvement via additional Human Feedback: No clear improvement confirmed within the time limit (120 minutes) The approach of having LLMs generate…...
Title 🚀 I Built a Neon Tic Tac Toe Game with AI Using JavaScript
5+ hour, 18+ min ago (111+ words) I recently built Neon Tic Tac Toe, a futuristic browser-based Tic Tac Toe game using HTML, CSS, and JavaScript. The goal was to take a simple classic game and turn it into a more interactive experience with a neon/cyberpunk…...
How I Built a Free Sudoku Generation API with Rust and WebAssembly
5+ hour, 8+ min ago (566+ words) I recently shipped a free Sudoku generation API at Sudoku100, and the core engine is written in Rust compiled to WebAssembly. In this post I'll walk through the algorithm, the WASM setup, and the public API design — everything you need to…...
(d+027) Shader
5+ hour, 52+ min ago (25+ words) 업그레이드 삼각형 한줄한줄 그래픽스 API에 익숙해지고 있다. 코드를 이해하는데 한줄한줄 의미가 너무 커서 코딩을 처음 배우는 듯한 기분이 들곤한다. 새로운... Tagged with devjournal, gamedev, graphics....
(d+019) OpenGL
6+ hour, 8+ min ago (26+ words) 스팀, 프로그래밍 게임 축제 스팀을 오랜만에 켜보니 프로그래밍 게임 대축제를 하고 있다. 퍼즐게임을 워낙 좋아해서 한번 쭉 훑어봤지만 뭔가 구미가 당기지... Tagged with gamedev, learning, devjournal....
How to add a loading screen with a progress bar in Godot 4
7+ hour, 17+ min ago (284+ words) Godot 4's ResourceLoader can load a scene in a background thread while your loading screen stays interactive. There are three calls you need: Create a new scene with a CanvasLayer root (name it LoadingScreen) and add two children: a ColorRect…...
How I Built an 8-Format 3D File Viewer That Runs in a Browser
6+ hour, 37+ min ago (339+ words) Not edit it. Not render it. Just open it and rotate it around. For that, you need Blender, Maya, or MeshLab. All require installation. All are overkill for a quick “what does this look like” check. So I built a…...