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Game Development
Engines, tools, production, and business of making games from indie to AAA studios.
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Title 🚀 I Built a Neon Tic Tac Toe Game with AI Using JavaScript
2+ hour, 19+ min ago (111+ words) I recently built Neon Tic Tac Toe, a futuristic browser-based Tic Tac Toe game using HTML, CSS, and JavaScript. The goal was to take a simple classic game and turn it into a more interactive experience with a neon/cyberpunk…...
How I Built a Free Sudoku Generation API with Rust and WebAssembly
2+ hour, 8+ min ago (566+ words) I recently shipped a free Sudoku generation API at Sudoku100, and the core engine is written in Rust compiled to WebAssembly. In this post I'll walk through the algorithm, the WASM setup, and the public API design — everything you need to…...
(d+027) Shader
2+ hour, 53+ min ago (25+ words) 업그레이드 삼각형 한줄한줄 그래픽스 API에 익숙해지고 있다. 코드를 이해하는데 한줄한줄 의미가 너무 커서 코딩을 처음 배우는 듯한 기분이 들곤한다. 새로운... Tagged with devjournal, gamedev, graphics....
(d+019) OpenGL
3+ hour, 8+ min ago (26+ words) 스팀, 프로그래밍 게임 축제 스팀을 오랜만에 켜보니 프로그래밍 게임 대축제를 하고 있다. 퍼즐게임을 워낙 좋아해서 한번 쭉 훑어봤지만 뭔가 구미가 당기지... Tagged with gamedev, learning, devjournal....
How to add a loading screen with a progress bar in Godot 4
4+ hour, 18+ min ago (284+ words) Godot 4's ResourceLoader can load a scene in a background thread while your loading screen stays interactive. There are three calls you need: Create a new scene with a CanvasLayer root (name it LoadingScreen) and add two children: a ColorRect…...
How I Built an 8-Format 3D File Viewer That Runs in a Browser
3+ hour, 37+ min ago (339+ words) Not edit it. Not render it. Just open it and rotate it around. For that, you need Blender, Maya, or MeshLab. All require installation. All are overkill for a quick “what does this look like” check. So I built a…...
Mobile App Performance Optimization: Proven Ways to Build Faster Apps
1+ day, 21+ hour ago (235+ words) Mobile users expect applications to respond quickly, whether they are opening a banking app, scrolling through social media or ordering food. Delays that seem small can become frustrating when they occur repeatedly. There is no single optimization technique that works…...
Neural Hijacking: Decoding DLSS5-Autopilot's Runtime Injection Strategy for Legacy Game Support
11+ hour, 13+ min ago (402+ words) DLSS5-Autopilot circumvents this by operating at the OS Driver Boundary. It does not ask the game engine to be kind; it forces the GPU to render differently after the engine has issued its commands. The architecture is split into three…...
How I keep a game companion site from lying to its readers
13+ hour, 26+ min ago (574+ words) Game companion sites have a trust problem. A build guide can be correct on Tuesday, broken by Friday's patch, and still look authoritative three weeks later. If the data lives directly in React components, nobody notices until a reader points…...
Game Engine Zero: a free Go book where you build Pong, Snake and Breakout before any engine talk
17+ hour, 26+ min ago (233+ words) Game Engine Zero is the other book on my shelf, and it's the one I'd hand to someone who has never made a game. The first chapter went into the repo on 2026-08-19. Three volumes are written so far, 24 chapters, 435 pages,…...