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dev.to > mkbeh > why-i-built-another-in-memory-cache-for-go-g48

Why I Built Another In-Memory Cache for Go

1+ hour, 40+ min ago   (1194+ words) There are already several good in-memory cache libraries for Go. So when I started building pacecache, the obvious question was: I wasn't trying to build a cache that would be universally better than every existing alternative. Cache design is a…...


dev.to > aleff > nicetrygpt-less-pattern-matching-more-actual-hacking-kie

NiceTryGPT: Less pattern matching. More actual hacking.

1+ hour, 52+ min ago   (23+ words) I built NiceTryGPT, an open-source project for CTF authors who want to make cheap LLM shortcuts less... Tagged with cybersecurity, opensource, security, showdev....


dev.to > segniadebagodsson > building-a-development-environment-for-monkey-part-1-syntax-highlighting-with-tree-sitter-39oj

Building a development environment for Monkey: Part 1 - Syntax highlighting with Tree-sitter

6+ hour, 7+ min ago   (1361+ words) Intro A few years ago on a quest of learning Go, I followed Writing An Interpreter In Go... Tagged with treesitter, syntaxhighlighting, customlanguage....


dev.to > mbadyl > a-library-default-cost-me-43x-throughput-3f30

A library default cost me 43x throughput

8+ hour, 57+ min ago   (697+ words) Every SFTP file transfer in Termphin ran at exactly 1.2 MB/s. Not roughly 1.2 on average: the same figure on every server, over every network, for every file, large or small. A number that stable is not a network. Networks vary. A…...


dev.to > rawas_aditya > what-zig-feels-like-coming-from-go-a-systems-programming-comparison-24cj

What Zig Feels Like Coming from Go: A Systems Programming Comparison

11+ hour, 57+ min ago   (678+ words) The difference is what they optimize for. Go optimizes for engineering velocity at scale — teams, services, microservices, distributed systems. Zig optimizes for control — predictable performance, zero hidden costs, and direct hardware access. If you've ever hit a GC pause in…...


dev.to > prajwalkpatil > how-i-built-authentication-in-go-and-react-doing-it-right-4ihd

How I Built Authentication in Go and React: Doing It Right

16+ hour, 56+ min ago   (967+ words) Every tech blog will tell you the same thing: don’t roll your own auth. It makes sense not to do that for production applications with a large number of users, where more is at stake, and to use something like…...


dev.to > hirofumi_tsuda > opentelemetry-tracing-for-dagster-without-monkeypatching-or-giving-up-opasset-g3d

OpenTelemetry tracing for Dagster, without monkeypatching or giving up @op/@asset

18+ hour, 9+ min ago   (177+ words) Dagster doesn't have a built-in way to get OpenTelemetry traces out of a run. There's an open issue on the main repo asking for it (dagster-io/dagster#11191), and a more specific one asking for trace/span IDs correlated into log…...


dev.to > yash_sonawane25 > go-concurrency-explained-how-goroutines-can-change-the-way-you-build-applications-4n08

Go Concurrency Explained: How Goroutines Can Change the Way You Build Applications

18+ hour, 56+ min ago   (1036+ words) One of the first things that surprises developers when they learn Go is how easy it is to run work concurrently. And suddenly your function is running in a goroutine. But concurrency is much more than adding the go keyword....


dev.to > aymanepraxe > i-missed-gos-if-err-nil-so-i-built-errval-for-typescript-iga

I missed Go's `if err!= nil`, so I built errval for TypeScript

20+ hour, 3+ min ago   (238+ words) I write mostly TypeScript and some Go. When I switch back from Go, I miss explicit error returns. A function that can fail says so, and I deal with it right there. In TypeScript I get catch (e), where e is…...


dev.to > kryotek > game-engine-zero-a-free-go-book-where-you-build-pong-snake-and-breakout-before-any-engine-talk-1ch

Game Engine Zero: a free Go book where you build Pong, Snake and Breakout before any engine talk

21+ hour, 24+ min ago   (233+ words) Game Engine Zero is the other book on my shelf, and it's the one I'd hand to someone who has never made a game. The first chapter went into the repo on 2026-08-19. Three volumes are written so far, 24 chapters, 435 pages,…...