Frontend Web

Frameworks, SSR/SSG, CSS, design systems, accessibility, and performance budgets.

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dev.to > liquefier > unreal-57ish-c-open-world-course-454o

Unreal C++ Course Chapter 107

17+ min ago   (22+ words) On doing Chapter 107. Attaching the Sword, I had some interesting bugs/hangups. I was using a... Tagged with gamedev, programming, software....


dev.to > m_u_c0a73360a21e8f141e94a > slad-pelny-orkiestra-botow-bledy-tokeny-i-punkt-zwrotu-zeby-nastepny-system-mogl-kontynuowac-p7l

Ślad pełny: orkiestra botów, błędy, tokeny i punkt zwrotu (żeby następny system mógł kontynuować)

1+ hour, 28+ min ago   (1308+ words) Michał · Cos2 (orkiestrator) · Szperacz Luk (researchowiec) · Europe/Amsterdam · 2026-09-19/20 Kończy się tygodniowy limit Usage w Grok Bocie (licznik zużycia rozmów z agentami). Długi czat spala budżet z każdą turą — nawet krótkie „ok” w tłustym wątku kosztuje, bo historia jest wczytywana ponownie. Ten tekst…...


dev.to > parsajiravand > chrome-already-has-the-eyedropper-youre-building-2c10

Chrome Already Has The Eyedropper You're Building

1+ hour, 50+ min ago   (427+ words) A designer messages you: "Can we let people pick a color from anywhere on their screen? Like, an eyedropper — click it, then click on my logo, and it grabs that exact blue." Sure, you say. You've done color pickers before....


dev.to > parsajiravand > react-derived-state-why-that-usestate-is-probably-a-bug-37h0

React Derived State: Why That useState Is Probably a Bug

1+ hour, 50+ min ago   (1065+ words) Nothing here is exotic. It's one of the most common bugs in React codebases, and it exists because a value that should have been computed got stored instead. This is episode two of React Deep Dive, on what React itself…...


dev.to > alihghaith1990 > i-got-tired-of-rebuilding-the-same-angular-mobile-app-setup-so-i-built-launchkit-mobile-4o0c

I got tired of rebuilding the same Angular mobile app setup, so I built LaunchKit Mobile

2+ hour, 31+ min ago   (215+ words) Every time I started a new Angular mobile app, I found myself rebuilding the same foundation: Eventually, I decided to turn that repeated setup into a reusable starter. That became LaunchKit Mobile, an Angular 22 + Ionic + Capacitor starter designed to provide…...


dev.to > fatimazehrashakeel > -i-built-my-developer-portfolio-as-a-pixel-art-world-1911

# I Built My Developer Portfolio as a Pixel-Art World

3+ hour, 43+ min ago   (200+ words) So I turned my career into a small pixel-art world. Different islands represent different parts of my journey, with buildings and locations representing my education, work experience, projects, and other things I've built along the way. The first version didn't…...


medium.com > @hianupamsinha > the-developer-portfolio-that-beats-your-resume-26-repos-in-a-weekend-c04eae31f268

The Developer Portfolio That Beats Your Resume (26 Repos in a Weekend)

2+ min ago   (29+ words) A practical guide to building a developer portfolio that stands out. Covers GitHub profile optimisation, project selection …...


medium.com > @vaibhavjj99 > frontend-vs-backend-understanding-the-two-layers-of-every-application-0b871056ef93

Frontend vs Backend: Understanding the Two Layers of Every Application

8+ min ago   (30+ words) If you have ever seen job titles like “frontend developer” and “backend engineer” used as if they cover everything, you …...


dev.to > samirrhashimov > mini-shell-gas-station-with-react-usestate-and-json-db-1c7p

Mini "Shell" Gas Station with React: useState and JSON DB

5+ hour, 1+ min ago   (107+ words) Small applications often seem insignificant. However, if these apps solve a real problem, are... Tagged with react, javascript, webdev....


dev.to > saltmire > how-to-add-a-loading-screen-with-a-progress-bar-in-godot-4-3pi7

How to add a loading screen with a progress bar in Godot 4

5+ hour, 28+ min ago   (284+ words) Godot 4's ResourceLoader can load a scene in a background thread while your loading screen stays interactive. There are three calls you need: Create a new scene with a CanvasLayer root (name it LoadingScreen) and add two children: a ColorRect…...